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The history of Bungie and Paul McCartney’s work on Destiny – Polygon

The history of Bungie and Paul McCartney’s work on Destiny – Polygon

The history of Bungie and Paul McCartney’s work on Destiny – Polygon
March 29
10:50 2022

n March 2011, Lev Chapelsky was on his way to watch his friend and client, Marty O’Donnell, give a talk at the Game Developers Conference when he took the most important phone call of his career.

This was a life-changing phone call not just for Chapelsky, but for Halo composer O’Donnell and his colleagues at Bungie, the video game studio where he worked as audio director. Bungie was working on its next big game, and wanted it to be an even bigger success than its genre-defining Halo series.

Destiny was the studio’s most ambitious project to date: the world’s first shared-world first-person shooter, where players could drop in and out of cooperative missions set across vast landscapes on various planets. Bungie had released five Halo games between 2001 and 2010, but its bold aims for Destiny involved an ambitious 10-year plan of new content across a single game.

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Source: The history of Bungie and Paul McCartney’s work on Destiny – Polygon

About Author

Martin Nethercutt

Martin Nethercutt

Martin A Nethercutt is a writer, singer, producer and loves music. Creative Director at McCartney Studios Editor-in-Chief at McCartney Times Creator-in-Chief at Geist Musik President (title) at McCartney Multimedia, Inc. Went to Albert-Schweitzer-Schule Kassel Lives in Playa del Rey From Kassel, Germany Married to Ruth McCartney

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